Yamagi Quake II
Yamagi Quake II is an alternative client for id Softwares Quake II. Our goal is to provide the best Quake II experience possible, we strive to preserve the game play as it was back in 1997. Thus we aim mostly for bug fixes, stability and gentle enhancements were appropriate.
Features
Yamagi Quake II has a lot of unique features. The most notables ones are:
- Modern OpenGL 3.2 and OpenGL ES 3.0 renderers, providing a greatly enhanced look and feel. The original OpenGL 1.4 and even the Software renderers are still supported. All 3D accelerated renderers support anisotropic filtering and multisampling anti aliasing.
- Full support for widescreen displays and arbitrary resolutions. The HUD can be scaled to be readable on HiDPI displays.
- Support for surround sound, from stereo up to 7.1 channels and even HRTF. The background music can be played from OGG/Vorbis files, a CD drive is no longer necessary.
- A rewritten savegame system. Yamagi Quake II savegames are completely reliable and backward compatible between releases.
- Highly precise timings. For example, on a flat panel display with a refresh rate of 144 hertz and vertical synchronisation (vsync) enabled Yamagi Quake II is running at exactly 144 frames per second. Without any physic bugs.
- In comparison with the original client over 2.000 bugs were fixed. The Yamagi Quake II client is very well tested and stable. The dedicated server is able to run for weeks without a single restart. Last but not least the code is fully 64 bit clean and highly portable.
Yamagi Quake II supports the following platforms:
- FreeBSD
- Linux
- OpenBSD
- Windows
Some additional platforms are supported by the community. Yamagi Quake II works on them, but there may be bugs. The Yamagi Quake II developers may not be able to fix these bugs due to the lack of required hardware or software:
- Haiku
- Mac OS
- NetBSD
- Solaris
News
On 2024-08-09 Yamagi Quake II version 8.41 was released. Changes are:
- Fix an endless loop in the OpenGL 1.4 renderer crashing the game and blocking further progress under some circumstances. (by protocultor)
- Don’t force a platform dependend, hard coded SDL audio driver, let SDL
choose the driver instead. This may fix the SDL audio backend on some
platforms. The driver can still be overridden by setting
s_sdldriver
to something else thanauto
. Under Windowss_sdldriver
defaultsdirectsound
becauseauto
may choose an incompatible driver.
On 2023-11-05 Three Wave Capture The Flag version 1.10 was released. Changes are:
- Fix build on ARM Macs.
On 2024-07-27 The Reckoning version 2.13 was released. Changes are:
- Implement
g_quick_weap
. If set to 1, both weapprev and weapnext commands will count how many times they have been called, making possible to skip weapons by quickly tapping one of these keys. (by protocultor) - Work around naggy help icons. (by BjossiAlfreds)
- Implement
g_monsterfootsteps
. (by 0lvin)
On 2024-07-27 Ground Zero version 2.12 and was released. Changes are:
- Implement
g_quick_weap
. If set to 1, both weapprev and weapnext commands will count how many times they have been called, making possible to skip weapons by quickly tapping one of these keys. (by protocultor) - Work around naggy help icons. (by BjossiAlfreds)
- Implement
g_monsterfootsteps
(by 0lvin)
Official Downloads
Source code archives for the official releases. Instructions for compiling the source into binaries are included:
- Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version 8.41
- Three Wave Capture the Flag: Three Wave Capture the Flag, Version 1.10
- The Reckoning: The Reckoning, Version 2.13
- Ground Zero: Ground Zero, Version 2.12
Archive with all code and binaries ever released: Yamagi Quake II Archive
Precompiled Windows binaries: Yamagi Quake II for Windows
Precompiled Windows testbuilds: Yamagi Quake II for Windows Testbuilds
Experimental Vulkan renderer library: Vulkan for Yamagi Quake II on Github
Unofficial Downloads
Unofficial downloads, maintained by the community. These aren’t supported by the Yamagi Quake II developer:
- Flatpaks: Flatpaks
- Mac Source Ports: Mac Source Ports
- Precompiled Mac OS binaries: Yamagi Quake II for Mac
- Ubuntu Launchpad PPA with Yamagi Quake II and other open source games: Ubuntu Launchpad PPA
Documentation
The documentation is included in the source archives and with the prebuild Windows binaries. An online version can be found here: Yamagi Quake II Documentation
Contribution and Bugreports
The development of Yamagi Quake II is hosted on Github. If you want to report a bug or send some nice patches please open an issue or a pull request in the appropriate subproject. You can find our organization at: github.com/yquake2
If you’re planing to work on a bigger feature, please do yourself a favor and ask if we’re interested before spending time onto it. We don’t merge every feature that’s submitted to us just because the code is already there. Maintainability, integration with the existing code and our general focus are of great concern, too.